﻿namespace uTinyRipper.Classes.Shaders
{
	public enum VertexComponent : uint
	{
		None = 0xFFFFFFFF,
		Vertex = 0x0,
		Color = 0x1,
		Normal = 0x2,
		TexCoord = 0x3,
		TexCoord0 = 0x4,
		TexCoord1 = 0x5,
		TexCoord2 = 0x6,
		TexCoord3 = 0x7,
		TexCoord4 = 0x8,
		TexCoord5 = 0x9,
		TexCoord6 = 0xA,
		TexCoord7 = 0xB,
		Attrib0 = 0xC,
		Attrib1 = 0xD,
		Attrib2 = 0xE,
		Attrib3 = 0xF,
		Attrib4 = 0x10,
		Attrib5 = 0x11,
		Attrib6 = 0x12,
		Attrib7 = 0x13,
		Attrib8 = 0x14,
		Attrib9 = 0x15,
		Attrib10 = 0x16,
		Attrib11 = 0x17,
		Attrib12 = 0x18,
		Attrib13 = 0x19,
		Attrib14 = 0x1A,
		Attrib15 = 0x1B,
		Count = 0x1C,
	}
}
